rotation 180 phidget.setPosition(1, pos1); // x = 1 => rotation 0 phidget.setPosition(4, pos4); // y = -1 => rotation 0 phidget.setPosition(5, pos5); // y = -1 => rotation 180 log.text = "pos0 = " + pos0 + "; pos1 = " + pos1 + "; pos4 = " + pos4 + "; pos5 = " + pos5 + "\n" + log.text; } catch(e:Error) {} } ]]>