rotation 180
phidget.setPosition(1, pos1); // x = 1 => rotation 0
phidget.setPosition(4, pos4); // y = -1 => rotation 0
phidget.setPosition(5, pos5); // y = -1 => rotation 180
log.text = "pos0 = " + pos0 + "; pos1 = " + pos1
+ "; pos4 = " + pos4 + "; pos5 = " + pos5
+ "\n" + log.text;
} catch(e:Error) {}
}
]]>