Categories: AIR

Develop an AIR app and win a BlackBerry Playbook

Published on: November 20, 2010
Categories: AIR, General
Comments: 1 Comment

For those of you who attended Adobe MAX 2010 or followed it online, you already know the good news. For those of you who haven’t, just brace yourselves. BlackBerry announced the fact that they are going to produce a tablet rival for the iPad. It will be called the PlayBook [...]

Controlling Phidgets with an AIR application on Android

Published on: July 14, 2010
Categories: AIR, Android, Flash Builder, Flex
Comments: 6 Comments

Some time ago I was watching an episode of “Prototype This” and was thinking that these guys have an awesome job of creating mechanical prototypes and interfacing them with some fancy programming. That got me thinking about some things that seemed quite interesting to me and I started surfing the [...]

June 29th – Next CFUGBE event: Using ColdFusion with AIR

Published on: June 24, 2010
Categories: AIR, ColdFusion, Event, Flex
Comments: 1 Comment

The next ColdFusion user Group meeting in Belgium wil take place on June 29th, 2010. The location is the Adobe Offices, Culliganlaan 2F, Diegem. The meeting will start at 19h00 and you’ll have the opportunity to get some free drinks and do some networking with fellow developers. You are not [...]

Applications in AIR on Android

Published on: June 8, 2010
Comments: 5 Comments

This time I would like to share a small video with you guys. It’s about a couple of AIR applications that I’ve created. The first one in the video is a solar panel monitor application, which monitor the power output of my solar panels at home. This one works over [...]

FATC – AIR 2.0 workshop overview

Published on: May 14, 2010
Categories: AIR, ColdFusion, Event
Comments: No Comments

OK, so now we’re done with the AIR 2.0 workshop here. Things were really looking good and we had some great questions and responses from the audience. Let me make a small summary of what we covered. Peter Elst was up first and he talked about the basic stuff in [...]


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