Categories: Actionscript 3

I’ll be speaking at gotoAndSki();

Published on: October 27, 2011
Comments: No Comments

Tonight I got one of the “coolest” emails you can get: I’ve been invited to give a session at gotoAndSki(); Switzerland on January 26th, 27th and 28th, 2012, which is really awesome. Unfortunately I haven’t been to this conference before, but I’ve heard very nice things about it and let’s [...]

Creating a custom required RadioButtonGroup Validator class in Flex

Published on: July 13, 2011
Comments: 2 Comments

Today I was discussing the Validator classes on the Adobe prerelease forum with a couple of other Flex developers. The Flex Validator classes are pretty good for some basic validation and give you a fly-over error message (which you can customize) and a red component outline when the validation fails. [...]

“Molehill” 3D Flash API is available in public beta

Published on: February 27, 2011
Categories: Actionscript 3, AIR, Flash
Comments: No Comments

So, now it’s finally here, the moment we’ve all been waiting for for quite some time now: Molehill has launched in a public beta version. You can download it from the brand new Incubator subsite on labs.adobe.com. Wait, what? Molehill, Incubator? What are you talking about? Allright, so you don’t [...]

Fiddling with Phidgets at Flash Israel

Published on: February 17, 2011
Categories: Actionscript 3, Android, Event
Comments: 1 Comment

A couple of weeks ago I was lucky enough to be invited to present at Flash Israel on February 22-23. There were a lot of topics I could choose from, but looking at the list of speakers that were already selected, such as Ben Forta, Lee Brimelow, Grant Skinner, … [...]

Adding swipe gestures to you mobile Flex application

Published on: December 8, 2010
Comments: 6 Comments

With the Flex 4.5 SDK (aka Hero) you can now create some very nifty mobile applications to run on Android enabled devices as well as on the BlackBerry PlayBook. Now, one of the features you’ll use on any touch enabled device is the swipe gesture. You can use this gesture [...]


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