“Molehill” 3D Flash API is available in public beta

Published on: February 27, 2011
Categories: Actionscript 3, AIR, Flash
Comments: No Comments

So, now it’s finally here, the moment we’ve all been waiting for for quite some time now: Molehill has launched in a public beta version. You can download it from the brand new Incubator subsite on labs.adobe.com. Wait, what? Molehill, Incubator? What are you talking about?

Allright, so you don’t know about the Molehill codename of the latest and upcoming Flash Player version? What planet have you been living on lately? But anyway, let me explain what it is. “Molehill” is the code name for a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe Flash Platform runtimes. These new low-level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains. If you want to learn more about using these 3D APIs, you should read up on this blog post from the Flash platform blog.

While we have been waiting on a public beta of Molehill since MAX last year, it’s completely understandable that you haven’t heard of the Incubator site, because this is completely new. What can you expect from this subsite? The Incubator is a new place on Adobe Labs for Adobe to share with developers features that are under development or under consideration for inclusion in future versions of the runtimes. The major difference with the beta releases is the fact that the features and capabilities of these Incubator releases may or may not make it into the final release versions.

This is really an exiting time for 3D game developers, because now the Flash technology will enable you to create 3D games that work cross-platform with a single runtime. I sure wish I was more into games after seeing the capabilities of this Molehill release…

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